4:15PM PDT (11:15PM GMT) ,Publish45率先在伺服器Origin導入,內容如下:
*Status 屬性值提升系統變更: (Siege Perilous,Mugen除外)
- 玩家必須上昇相關技能點,才有機會提升屬性值 Status 。
- 所有的技能現分為相關主要和次要屬性值。主要屬性值有75%的可能性提升,次要的有25%的可能性提升。
(如果主要相關屬性值沒有被設定為「上升」,那麼次要相關屬性值會上昇。如果兩者都被鎖定、或是被設定為「下降」,那麼兩者都不會得到提升。 )
注意:如果屬性值達到最大值,而個別的屬性上限是125並且沒有鎖住。
那麼該屬性值是會被選擇,但是不會得到提升。
- Status 屬性值上升的機率是在任何技能 Skill 上升時有5%。
- 從NPC學習技能時屬性值將不會得到提升。
- 取消了在某段時間內可以獲得屬性值 status 的上限限制。
Skill 技能 |
主要屬性值 (75%) |
次要屬性值 (25%) |
Alchemy |
Int |
Dex |
Anatomy |
Int |
Str |
Animal Lore |
Int |
Str |
Animal Taming |
Str |
Int |
Archery |
Dex |
Str |
Arms Lore |
Int |
Str |
Begging |
Dex |
Int |
Blacksmithing |
Str |
Dex |
Bowcraft/Fletching |
Dex |
Str |
Bushido |
Str |
Int |
Camping |
Dex |
Int |
Carpentry |
Str |
Dex |
Cartography |
Int |
Dex |
Chivalry |
Str |
Int |
Cooking |
Int |
Dex |
Detect Hidden |
Int |
Dex |
Discordance |
Int |
Dex |
Evaluating Intelligence |
Int |
Str |
Fencing |
Dex |
Str |
Fishing |
Dex |
Str |
Focus |
Dex |
Int |
Forensic Evaluation |
Int |
Dex |
Healing |
Int |
Dex |
Herding |
Int |
Dex |
Hiding |
Dex |
Int |
Inscription |
Int |
Dex |
Item Identification |
Int |
Dex |
Lockpicking |
Dex |
Int |
Lumberjacking |
Str |
Dex |
Mace Fighting |
Str |
Dex |
Magery |
Int |
Str |
Meditation |
Int |
Str |
Mining |
Str |
Dex |
Musicianship |
Dex |
Int |
Necromancy |
Int |
Str |
Ninjitsu |
Dex |
Int |
Parrying |
Dex |
Str |
Peacemaking |
Int |
Dex |
Poisoning |
Int |
Dex |
Provocation |
Int |
Dex |
Remove Trap |
Dex |
Int |
Resisting Spells |
Str |
Dex |
Snooping |
Dex |
Int |
Spellweaving |
Int |
Str |
Spirit Speak |
Int |
Str |
Stealing |
Dex |
Int |
Stealth |
Dex |
Int |
Swordsmanship |
Str |
Dex |
Tactics |
Str |
Dex |
Tailoring |
Dex |
Int |
Taste Identification |
Int |
Str |
Tinkering |
Dex |
Int |
Tracking |
Int |
Dex |
Veterinary |
Int |
Dex |
Wrestling |
Str |
Dex |
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