(1)增強武器殺傷力 (Increase Damage)
解剖學是戰士或醫師之基本,擁有經驗的解剖常識可令攻擊武器殺增強及加強醫療效果,。每當用武器拳擊戰鬥時或者用綁帶醫療(Healing),解剖學技能便會自動增加了。只有使用Archery弓術,Swordmanship劍術,Fecing刺擊術,Mace Fighting槌術,Wrestling拳擊術作攻擊,便可據以下增加傷害 Increase Damage :
解剖學 |
增加傷害值 |
10 |
5 % |
20 |
10 % |
30 |
15 %
|
40 |
20 % |
50 |
25 % |
60 |
30 % |
70 |
35 % |
80 |
40 % |
90 |
45 % |
100 |
55 % |
110 |
60 % |
120 |
65 % |
公式為:
未滿解剖學技能 100:
增加傷害值 = 解剖學技能 * 0.5
超過解剖學技能 100:
增加傷害值 = 解剖學技能 * 0.5 + 5
(2)增強醫療效果 (Healing)
越高解剖學技能,便可提高醫療HP值、解毒率及復活率。
詳情看本篇<< 醫療篇 Healing >>
(3)直接使用解剖學技能
雙按技能便可直接使用,會出現對象圈,圈在NPC,怪物,玩家身上,便會出現訊息從而得知其力量值(STR)及敏捷值(DEX):
力量值訊息 |
力量值範圍 |
敏捷值訊息 |
敏捷值範圍 |
You can not quite get a sense of her physical characteristics |
技能失敗 |
You can not quite get a sense of her physical characteristics |
技能失敗 |
Rather feeble |
1-10 |
Very clumsy |
1-10 |
Somewhat weak |
11-20 |
Somewhat uncoordinated |
11-20 |
To be of normal strength |
21-30 |
Moderately dexterous |
21-30 |
Somewhat strong |
31-40 |
Somewhat agile |
31-40 |
Very strong |
41-50 |
Very agile |
41-50 |
Extremely strong |
51-60 |
Extremely agile |
51-60 |
Extraordinarily strong |
61-70 |
Extraordinarily agile |
61-70 |
Strong as an ox |
71-80 |
Moves like quicksilver |
71-80 |
One of the strongest people you have ever seen |
81-90 |
One of the fastest people you have ever seen |
81-90 |
Superhumanly strong |
90+ |
Superhumanly agile |
90+ |
(4)裝備魔法書之回避率
持有 Anatomy 解剖學及 EI 估智學的法師,再裝備上任何魔法書 Spellbook 便可有回避率效果,公式為「(Anatomy + EI) / 2
」,這數值和敵人的武器技能的相比下作回避。
另外裝備魔法書同時角色持有拳擊術 Wrestling.便會與「(Anatomy + EI) / 2
」的值相比,數值較大者為回避率。
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